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Sony Ready for Metaverse Revolution Across Platforms

Sony’s game, music and movie units contributed two-thirds of operating income in the year ended March, underscoring the group’s transformation from consumer electronics maker into a metaverse-ready entertainment juggernaut


Sony Corp President Kenichiro Yoshida
Sony Corp President and Chief Executive Officer Kenichiro Yoshida attends a news conference at the company's headquarters in Tokyo, Japan. File photo: Reuters

 

Sony Group said it is poised to play a key role in the metaverse, or immersive virtual worlds, a buzzword that some analysts see disrupting industries.

Sony’s game, music and movie units contributed two-thirds of operating income in the year ended March, underscoring the group’s transformation from consumer electronics maker into a metaverse-ready entertainment juggernaut.

“The metaverse is at the same time a social space and live network space where games, music, movies and anime intersect,” chief executive Kenichiro Yoshida said at a strategy briefing on Wednesday, pointing to the use of free-to-play “battle royale” title Fortnite from Epic Games as an online social space.

The firm is a gaming gatekeeper with its PlayStation 5 console, however observers point to the risk presented by the growth of cross-platform, cloud-based titles and their potential to reduce the influence of proprietary platforms.

 

Social Gaming Revolution

Sony has been adjusting its approach, enabling cross-play in Fortnite in 2018. This week, Epic said in-game “V-Bucks” currency purchased on PlayStation would be usable on other platforms.

“PlayStation has played a huge role in the social gaming revolution that’s nurturing the growth of the metaverse as a new entertainment medium,” Epic’s CEO Tim Sweeney said on Twitter.

Sony has also taken steps to expand beyond its focus on single-player titles such as “Spider-Man: Miles Morales”, with a deal announced in January to buy Bungie, the developer of online multi-player shooter “Destiny”.

“We believe it will be a catalyst to enhance our live service game capabilities… (It) represents a major step forward in becoming multi-platform,” Yoshida said.

Sony already licences its content to other platforms, profiting from the value to streamers of content such as popular US sitcom “Seinfeld”. Though the firm owns the Crunchyroll anime streaming service, it has not pushed as aggressively into operating its own video platforms as rivals such as Walt Disney Co with its Disney+ service.

Beyond the metaverse, Yoshida also staked out Sony’s claim in mobility, with the conglomerate developing an electric vehicle with Honda Motor Co Ltd.

Sony created a new lifestyle in 1979 with the launch of the Walkman, Yoshida said.

“We are aiming to turn the mobility space into a new entertainment space… We believe mobility will be the next megatrend,” he said.

 

  • Reuters with additional editing by Jim Pollard

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Jim Pollard

Jim Pollard is an Australian journalist based in Thailand since 1999. He worked for News Ltd papers in Sydney, Perth, London and Melbourne before travelling through SE Asia in the late 90s. He was a senior editor at The Nation for 17+ years and has a family in Bangkok.

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